Budokai 2 (Console)

[edit] Game Info

DBZ: Budokai 2
Screenshot

Released in 2003 and 2004 for the Sony PlayStation 2 and Nintendo GameCube, Budokai 2 is the second in Atari's Budokai fighting game series, and at the time demonstrated many improvements over it's predecessor.

The most notable of these improvements is in the visuals. Budokai 2 was the first in the series to showcase cell-rendering, making the characters look more like their anime counterparts than in previous games. The game also featured new controls and gameplay mechanics, the introduction of which began to move the series away from the more traditional style of gameplay it's predecessor (and other fighting franchises) used. Instead of memorizing character-specific button combinations to pull-off signature moves, controls were standardized across the board and simplified commands were implemented to enable the player to blast off Kamehamehas and Masenkos with ease, while still retaining a learning curve and level of depth to enable skilled players to take advantage of more complex and powerful attacks and maneuvers. The game's story mode improved over Budokai 1 in that it covered all of the main DBZ story arcs, from Saiyan Saga to Majin Buu, where Budokai 1 stopped at the Cell Saga. The game features a board game adventure where it takes them through the Saiyan Sage, all the way through the Majin Buu saga.

Last edited by Divinorse on 24 June 2010 at 12:55
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